Madcap experiment spec9/13/2023 ![]() Perhaps an entirely new Control deck could be built around the Madcap Experiment + Lich's Mirror interaction. Put those cards onto the battlefield and the rest on the bottom of your library in a random order. That seems to be a pretty good creature but its not a game winning combo. : Any abilities that trigger as the artifact enters the battlefield aren't put onto the stack until Madcap Experiment is done resolving. Zornheym - The Zornheim Sleep Experiment This is the second album from Zornheym, a symphonic extreme. Madcap Experiment is masically a 4 mana Platinum Emperyon. Once Madcap Experiment begins resolving, no player may take any actions other than those specified by Madcap Experiment until it's done resolving. Against certain decks you can switch to the control role via Burning Wish and push the reset button via Mirror afterwards. Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Zornheym The Zornheim Sleep Experiment (Review). With Lich's Mirror Madcap Experiment turns into a draw 7 that resets your mana and your life total. Madcap Experiment deals damage to you equal to the number of cards revealed this way. ![]() Put that card onto the battlefield and the rest on the bottom of your library in a random order. I just want to have some fun, and I achieved that goal last weekend. Reveal cards from the top of your library until you reveal an artifact card. I don’t know if it’s good, and I honestly don’t care. Being able to win on turn 4 for having the right 2 cards in hand is pretty cool. And while Madcap Experiment is the deck I played this week, it’s just the second on a long list of archetypes I want to try out in the near future. I've been having some success in R/W running mass hysteria, 1 blightsteel, madcap experiment angel's grace and intervention pact. Postboard Platinum Emperion can be boarded out for Lich's Mirror. You can also run madcap without any artis for the guaranteed life gain if you hit that combo, for decks that can use that. It's basically an 8/8 for 4 mana that the opponent has to get rid of (in most cases). Well, this post sure took on a crazy and wonderful life of its own.I'm wondering why Madcap Experiment doesn't see any play. “And then I’m going to juggle that damage briefly before dropping it right on my own head anyway.”Īh, see this is what happens when you forget exactly what a card does lol. To prevent the damage from the experiment, the deck is mostly constituted of spells and creatures that negate the effect. ![]() Isn’t pal deflecting palm rotating? Standard is BFZ, SOI, and Kaladesh “For my next trick I’m going to do 50+ damage in a single turn… just not to someone I’d actually want to.” I've seen quite a bit of similar talk about madcap online in quite a few forums. On the plus side, it doesn’t require you to sacrifice anything and cannot be countered by removal in response. The card reminds me of Shape Anew, save 2 differences. They mix, ignite, flood, and wreak havoc at. Madcap Experiment is an awesome new card from Kaladesh to tinker withand to run the math on. If you don’t reveal any artifacts, then you’ll reveal all the cards in your library, “shuffle” your library by put the cards in a random order on the “bottom” of the empty library, and take damage equal to the number of cards revealed this way. Spec Madcap Experiment I've heard a lot of talk lately around my LGS about trying to break this card in multiple formats. Mixing science, danger and comedy, Teddy Wilson and Norm Sousa conduct madcap experiments to test home safety.
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